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  1. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website …

  2. SFML community forums - Index

    Oct 27, 2025 · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  3. SFML 3.0.0 released

    Dec 21, 2024 · SFML 3.0.0 releasedWe are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! …

  4. [HOW] How Do You Play Videos in SFML? : SFML

    Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video …

  5. TGUI: GUI library for SFML

    Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, …

  6. How to get FPS in SFML 2

    Feb 12, 2012 · Author Topic: How to get FPS in SFML 2 (Read 61549 times) 0 Members and 1 Guest are viewing this topic.

  7. Creating simple 3D objects SFML

    Apr 20, 2019 · For anyone who wants to create simple, rough, and fast 3D models I found a method from Scratch (thanks to kevin11) that works perfectly in SFML. If you separate a 3D …

  8. Finding Delta time in SFML 2.0

    Feb 18, 2012 · I'm still new to game programming, so please forgive me if I'm asking a stupid question. I can't seem to wrap my head around how to find the time between frames (delta …

  9. Can someone clearly explain the coordinate system.

    Apr 29, 2013 · But the problem in doing this comes back to the problem with the explanations in the tutorial about the co-ordinates. To make matters even more confused, i have read a post …

  10. [SOLVED] Proper way to handle Resize

    Mar 20, 2015 · Hi, I'm working with window resize events in order to realign the user interface depending on the window's size. Therefore I discovered RenderWindow::mapPixelToCoords () …