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  1. Where can I download lectures from Game Developer's Conference

    Mar 23, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  2. Are there math theorems behind this? - GameDev.net

    Dec 18, 2006 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  3. Re: vector3 pod types (in C this time) - GameDev.net

    Sep 17, 2011 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  4. how to get3rd party development? - GameDev.net

    Dec 5, 2010 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  5. Graphics engines: what's more common; standard vertex structure …

    May 27, 2015 · Using a standard one-size-fits-all vertex structure, or a custom vertex structure depending on the context, and delegating the choice of vertex composition, and associated …

  6. SharpDXException while running samples - GameDev.net

    Aug 24, 2016 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  7. Parameter names in the registration declaration of a function

    Sep 2, 2023 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  8. Persistent objects - AngelCode - GameDev.net

    Jan 25, 2009 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  9. Setting and Getting a Global Var - AngelCode - GameDev.net

    Jan 5, 2006 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  10. A Big Doubt About Game Programming - GameDev.net

    Sep 14, 2010 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.