This generation of gaming platforms (PS5 and Xbox Series S/X) started relatively slowly, but over the years, players have undoubtedly received the most technologically impressive and visually stunning ...
Following on from the wonderful It Takes Two, developer Hazelight took things to the next level when it comes to scale in Split Fiction and continued to hone its craft as the modern-day masters of the ...
The loan was used to help fund the complex’s 100,000-square-foot sports dome, which operators claim has been hampered by unfair state regulations that have limited its profit potential. The suit ...
If you played video games in the 1980s and ‘90s, then you’re probably already familiar with full-motion video (FMV), which was a way of telling stories using pre-recorded video files instead of the ...
D&D publisher Wizards of the Coast has announced a new action adventure game set within its tabletop universe. Warlock, unveiled in a teaser trailer during The Game Awards, puts you in control of the ...
If you know the name Ron Gilbert, it’s probably for his decades of work on classic point-and-click adventure games like Maniac Mansion, Indiana Jones and the Last Crusade, the Monkey Island series, ...
Microsoft is working with the Internet Archive's Jason Scott. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a preferred source on ...
Preservation has become a pressing topic for games in this era of digital-only releases and games-as-a-service. So it's wonderful to have a big win in archiving a trio of seminal text games for the ...
Recent humans may only be familiar with the (admittedly excellent) Indiana Jones and the Great Circle on Xbox and PC, based on the adventures of the titular Professor of Archaeology, Dr Jones himself.
Hero Quest wasn't the first board game I ever played. That honor goes to Scrabble or Monopoly or that weird Doctor Who tie-in with a Tardis that played quips like, "Hmm, where did I put those keys." ...
In gaming, especially during earlier generations, there was often a “disconnect” between how a game would look in its trailers versus how it looked in the actual game. That made sense, as the game ...
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