Abstract: The theme of this paper is based on the analysis of the needs of the public for VR game experience. Combined with the application and development of virtual reality technology in the field ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
Abstract: Tile-based streaming has been proposed to address the challenge of high transmission rate demand in 360° virtual reality (VR) video streaming. However, it suffers from network and viewing ...