For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
Out-of-the-box FMOD requires you to access events and parameters via inspector references or by name. Neither of these setups is ideal. Dispatching an event this way requires you to define a bunch of ...
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