The interactive segment dominated the Edutainment Market and accounted for 39% of revenue share, owing to its way to engage the users in real-time over the learning the experience, especially gaming ...
The global edutainment market is thriving, driven by immersive learning trends, gamified content, and tech-driven educational experiences for all ages. Edutainment blends fun and learning, ...
The term “edutainment” is the combination of education and entertainment or as we say it’s an emotion for the upcoming generation. In recent years, there has been a trend towards combining the two to ...
(MENAFN- Verified market Research) With COVID-19 pandemic, the creative classes have taken the major chunk of the education market. Prior to this traditional forms of education were leading the ...
For GRU, developing mobile technology that both entertains and instructs is not just a theoretical goal — it's a whole new approach to education. GRU's Hanyu app uses interactive multimedia and sound ...
DEERFIELD BEACH, Fla.--(BUSINESS WIRE)--The Learning Experience, one of the country’s largest academies of early education for children ages six weeks to six years old, today announced the launch of ...